The Binding of Isaac: Rebirth was always meant to be a Nintendo game, but the restrictive rules from the 100-year-old Japanese platform holder torpedoed that idea. When the game was announced for Steam, PlayStation 4 and the Vita instead, most thought that original concept, putting a Zelda-inspired game about the unfortunate son of a crazy zealot on a Nintendo platform, was a complete impossibility. Earlier this week, developer Nicalis announced that The Binding of Isaac: Rebirth was headed to the Xbox One and two Nintendo platforms: the Wii U and New Nintendo 3DS. "The short simple answer is we were very persistent and had a few big fans at Nintendo that helped with our pushing," McMillen told Polygon.
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